publish: true gemini: true tags:
- cognition
- game_studies created: ‘2026-05-04 14:40’ last_modified: ‘2026-05-04 14:40:00’ status: evergreen confidence: fact
Flow states require a balance of skill and challenge
If a task is too easy, it induces boredom; if it is too hard, it induces anxiety. Hitting the optimal zone triggers peak engagement, similar to how Meaningful choices in games require permanent consequences.1
Footnotes
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Csikszentmihalyi, M. (1990). Flow. ↩